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CV
Professional info

 

To develop more in present projects and achieve a renown professional level as a Rigger & Character Animator.

Work

experience
 

Rigger: Herne Hill Media

September 2021 - August 2023

I rigged full creatures for the Netflix TV series Cabinet of Curiosities from Guillermo del Toro.

Rigger: Tangent

August 2019 - August 2021

I rigged full characters for the Netflix TV series Maya & the Three.

Rigger: Rocket Science VFX

January 2019 - July 2019

I rigged full characters, sets and spaceships for the Amazon TV series
“Expanse”.

Rigger: Guru Studio

November 2017 - December 2018

I rigged full characters and props for the Netflix pre-school TV series
“True and the Rainbow Kingdom” third and fourth season.

Rigger: Jam Filled

November 2016 - November 2017

I rigged full characters, vehicles and props for the 3D animated TV series “Kody Kapow” and “Rusty Rivets”.

QC artist: Stereo D

September 2016 - November 2016

Worked on the integration of VFX work provided by external vendors and clients.

Rigger: Arc

July 2016 - August 2016

Rigged full characters for the animated feature film Star.

Rigger & Animator: Trixter Canada

January 2016 - June2016

Rigged full characters for the animated feature film a Tail of the sea.

 
Stereo Artist: Legend 3D

November 2014 - November 2016



I do in high-quality conversions of 2D theatrical content into stereoscopic 3D imagery.

I have worked in:

The walk, Antman, Goosebumps, Insurgent

 

Go to: IMDB Credits

 

3D Generalist: Bitebank Media

July 2013 - July 2014



I recreated many dental surgeries in short films to explain the patients what the dental procedure is about. These videos involve modeling, texturing, rigging, animating and some compositing in After Effects.

 

Ilustrator & Editorial Designer: 
Japan Foundation

2012 - 2014



Worked in the project called Marugoto which focuses in teaching Japanese to Spanish speakers. I designed the cover and illustrated some of the characters for the text book. Also designed the Marugoto promotional T-shirt. 

 

Graphic Designer: AMK Healthcare

2010 - 2011

 

Designed videos, Manuals, Corporative Identity and 3D models for Laboratories and medical events.

Education
 

Digital Animation Diploma
Centennial College

2013 - 2014

 
Web design Diploma 
eduMac
2010
 
Bachelor in Graphic Design
Universidad Latinoamericana

2006 - 2009

Skills

3D Rigging Expertise: 
Advanced skills in rigging characters, creatures, and props for animation, VFX, and video games.

Facial Rigging: 
Proficient in creating expressive facial rigs using a combination of joint-based systems and blend shapes.

Pipeline Development: 
Experience
implementing modular rigging workflows and adapting to new production pipelines.

Software Proficiency: 
Skilled in Autodesk Maya (10 years), Blender (3 years), and Unreal Engine for rigging and real-time workflows.

Problem Solving: 
Creative and practical approach to addressing technical challenges and production deadlines.

Animation Collaboration: 
Strong understanding of animator needs and rigging integration to ensure seamless character performance.

Cross-disciplinary Knowledge: 
Background in modeling, texturing, and compositing, enabling a holistic understanding of 3D production.

Attention to Detail: 
Meticulous in achieving high-quality deformations and accurate character expressions.

Artistic Insight: 
Leveraging traditional 2D drawing skills to enhance the transition from concept art to 3D.
Game Engine Integration: 
Basic knowledge of rigging for Unreal Engine, ensuring compatibility for real-time applications.

Adaptability: 
Proven ability to transition between tools like Blender and Maya and adopt new technologies, such as NXT and Advanced Skeleton.

Team Collaboration: 
Effective communication with diverse teams to align technical solutions with creative goals.

Organizational Skills: 
Efficiently managing tasks and projects, ensuring timely and quality delivery.

Technical Knowledge: 
Familiar with additional tools such as Adobe After Effects, Mocha Pro, Houdini, and Foundry Nuke.

 

Software

Maya

Blender

Zbrush

Nuke

Adobe After Effects

Adobe Photoshop

Adobe Mocha

Adobe Ilustrator

Adobe InDesign

Adobe A

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